
Your Partner
For every breakout indie hit, a hundred brilliant games die in silence.
Games filled with beautiful art, clever code, and years of someone's life, vanishing into the algorithmic void. I built Game Catapult because I got tired of watching that happen.
Before I ever wrote a line of marketing copy, I wrote thousands of lines of C#. For over four years, my world was Unity, JetBrains Rider, and an SSD full of passionate, unfinished projects.
I know what it's like to spend a weekend perfecting a single game loop. I know the quiet satisfaction of finally squashing that one infuriating bug. I'm a developer at heart.
But I also saw the pattern. The difference between a forgotten project and a day-one success wasn't always the quality of the code. It was the quality of the hook. It was a marketing problem, and my developer brain became obsessed with solving it. Finding the system, the variables, and the repeatable process that could turn that potential into unstoppable momentum.
I obsess over this so you don't have to. You can stay focused on what you do best - building an incredible game - while I focus on what I do best: ensuring the world sees it.
I'm a natural introvert, which means my energy is reserved for two things: my clients' success and my time at the gym. One builds your launch, and the other builds the relentless discipline to see it through.
Your game is the result of your passion. Getting it seen is the result of mine.
If you're ready to partner with someone who understands both sides of the industry, let's talk.
— Alan Vranić
Founder, Game Catapult