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You Built the Engine.
I Build the Rocket.

I create targeted launch campaigns that find your players, fill your wishlists, and turn your brilliant game into a day-one success.

Does this sound familiar?

You've poured yourself into creating an incredible game. The code is clean, the art is beautiful, the gameplay feels right.

But now, the launch date looms. And a cold dread sets in.

The numbers flash in your mind: 3 years of your life. Maybe $50,000 of savings. All riding on this single launch. If it doesn't sell, you're not just disappointed. You might be ruined.

You check your Steam page: 112 wishlists.

You post a GIF on Twitter: three likes (and one is your mom).

You see other, less-polished games suddenly blow up, and you're left asking one gut-wrenching question:

"What do they know that I don't?"

The most dangerous lie in indie development is the one we all want to believe: "A good game markets itself."

It's a fantasy. A comforting bedtime story that allows us to avoid the terrifying work of marketing. But in a market with over 400+ games launching on Steam every week, "build it and they will come" is a recipe for heartbreak.

Great games fail every single day.

Remember Among Us? For two years, it was a commercial failure. A brilliant game, lost in the noise. It wasn't until its core hook was discovered and amplified that it became a global phenomenon. Vampire Survivors wasn't an accident; it was a perfect, irresistible gameplay loop packaged into a hook that was impossible to ignore.

Potential is not enough. Your game is a pile of perfectly dry firewood. It won't catch fire on its own.

You need a spark.

I don't just market your game.
I create the spark and fan the flames.

As your launch partner, I keep you in complete control. You keep 100% of your IP, your creative vision, and your revenue.

I skip the vague promises and instead implement a clear system: Define the hook. Find the audience. Engineer the launch. The result is a game that gets discovered and a launch that builds its own unstoppable momentum.

You Don't Need a Publisher.
You Need a Specialist.

Taking on a publisher is a massive decision that costs you equity, control, and a huge slice of your success. That's a great path for some. For everyone else who wants to own their victory, there's a better way.

Here's the difference:

Feature A Traditional Publisher GameCatapult (Your Partner)
Your Revenue They take a 30-50% revenue share, after recouping their costs. You keep 100% of your revenue. You own your success, fully.
Your Company They often require equity in your studio. You keep 100% of your company. I'm your partner, not your owner.
Creative Control They have final say on features, deadlines, and direction. You are the boss. My expertise is in marketing your vision, not changing it.
Your Focus You're one game in a large, competing portfolio. You get my focused, senior-level attention. I only work with a few clients at a time.
The Cost A mortgage on your future success. A transparent, predictable investment in your launch.

I'm Not a Traditional Agency. I'm Your unfair advantage.

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One Cohesive Vision

The strategist who defines the hook is the same person who writes the copy and edits the trailer. Nothing is lost in translation between departments, because there are no departments. Just my singular focus on your game.

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Indie-Native Fluency

I know why "juice" matters, why a perfect GIF beats a press release, and that your community lives on Discord. You'll never waste a minute explaining your world to me. I already live in it.

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Radical Speed

When an opportunity appears, a streamer mentions a similar game, a new meme format takes off; I move in hours, not weeks. No managers, no approval chains. I see it, I build it, I ship it.

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An Investment, Not an Expense

A launch can be the difference between $1,500 and $100,000+. Investing a fraction of that outcome to de-risk your project isn't an expense; it's the smartest decision you can make.

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Data-Driven Strategy

Guesswork is for amateurs. I operate on data-testing hooks, analyzing engagement, and studying what works now. Your launch isn't a shot in the dark; it's a series of calculated decisions.

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A True Partner

I keep my client list small to be deeply embedded in your project. You're not hiring a vendor; you're gaining a partner as invested in your launch day as you are.

The GameCatapult Arsenal:
How I Engineer Your Launch

I offer clear, focused outcomes designed to solve your biggest problems at critical stages of development.

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Outcome 1:
The Launch Blueprint

Stop guessing what to post and start executing a plan. I'll define the single, powerful hook that makes your game irresistible.

Youll get a crystal-clear roadmap that tells you exactly who your player is, where to find them online, and what to say to make them slam the wishlist button.

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Outcome 2:
The Wishlist Machine

Turn your Steam page from a passive brochure into an active salesman. Your Steam page is the most important marketing asset you have.

I'll weaponize every element, from the capsule art to the About This Game section - to convert casual browsers into die-hard fans who are counting down the days until launch.

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Outcome 3:
The Discovery Engine

Feed the algorithms and stop traffic in its tracks.

First, I'll craft your Official Launch Trailer, a cinematic story built to turn your Steam page into a conversion machine.

Then, I'll unleash a swarm of micro-trailers: perfectly packaged hooks, optimized for social media, and built to make someone stop scrolling and say, โ€œWhoaaa, what is that?โ€

While each outcome is powerful on its own, my most successful clients combine them into the "Full GameCatapult" Partnership: a comprehensive pre-launch campaign designed for maximum impact. We can discuss the right fit for you on our call.

A Note on my Pricing

I don't sell generic packages. Every launch is unique, so every partnership is custom-built. After our initial strategy call, I'll create a tailored proposal based on your specific goals.

My work is a significant investment, designed for serious developers who are ready to give their game a real shot at commercial success. To ensure we're aligned, comprehensive partnerships typically begin in the low four-figures.

This ensures my incentives are aligned with yours: creating a massive return on your investment.

My Guarantee To You

Talk is cheap. Results are everything.

That's why I offer a guarantee that's as serious as your investment. My work isn't just about delivering a plan - it's about delivering a launch.

Here is my promise to my "Full GameCatapult" partners:

We will reach at least 7,000 wishlists on your Steam page before your official launch day.

If we miss that target for any reason, I will send you โ‚ฌ1,000 cash back from my fee.

Why would I offer something so bold?

For two reasons. First, it forces me to be brutally honest. If I don't believe your game has the potential to hit this goal with my help, I will not take you on as a client. Second, it aligns my success directly with yours. We're not just hoping for the best; we are accountable to a concrete, game-changing result.

This guarantee requires a minimum 6-month pre-launch runway to ensure our strategy has time to build momentum.

Your Game is Ready.
What Happens Next Is Up To You.

There are two paths...

Path 1: The Void

You keep posting into the algorithm, hoping for a miracle. You launch your game, the result of years of your life, and just... see what happens. Maybe it works. For 97% of games, it doesn't.

Path 2: The Catapult

You take control. You partner with a specialist who is as obsessed with your launch day as you are. You launch with a clear strategy and a weaponized Steam page.

You launch with the force of a Catapult.

If you're serious about giving your game the launch it truly deserves, the choice is clear. Let's talk.

The first 30-minute strategy call is completely free, and it's all value.

Hereโ€™s my promise: I will personally review your game's current marketing before our call. On the call itself, I will give you at least two specific, actionable tactics you can implement the same day to improve your visibility.

I'll even reveal my favorite one right now: The simple "tell, don't show" mistake 9 out of 10 developers make in their Steam description that kills curiosity. I'll show you how to fix it in under 5 minutes.

You have nothing to lose and a successful launch to gain. Click the button below to claim your free session.